Effects of Game-Based Learning on Students' Computational Thinking: A Meta-Analysis

Lei, H (通讯作者),East China Normal Univ, Inst Curriculum & Instruct, 3663 North Zhongshan Rd, Shanghai 200062, Peoples R China.
2023-3
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval 0.532-0.821) with significant heterogeneity among effect sizes. Among game types, role-playing yielded the largest GBL effect size, followed by action, puzzles, and adventures. Moreover, the effect of GBL on CT was weaker among students in countries that were more individualistic than others. Lastly, interventions between four hours and one week showed the largest GBL effect size, followed by those over four weeks, up to four hours, and between one week and four weeks.
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH
卷号:61|期号:1|页码:235-256
ISSN:0735-6331|收录类别:SSCI
语种
英语
来源机构
East China Normal University; Education University of Hong Kong (EdUHK)
被引频次(WOS)
1
被引频次(其他)
1
180天使用计数
34
2013以来使用计数
39
EISSN
1541-4140
出版年
2023-3
DOI
10.1177/07356331221100740
WOS学科分类
Education & Educational Research
学科领域
循证教育学
关键词
game-based learning computational thinking meta-analysis moderating analysis effect size