Effects of Playing Exergames on Quality of Life among Young Adults: A 12-Week Randomized Controlled Trial
Teng, CI (通讯作者),Chang Gung Univ, Grad Inst Management, Taoyuan 333, Taiwan.;Cheng, TCE (通讯作者),Hong Kong Polytech Univ, Dept Logist & Maritime Studies, Hong Kong 999077, Peoples R China.;Teng, CI (通讯作者),Linkou Chang Gung Mem Hosp, Dept Phys Med & Rehabil, Taoyuan 333, Taiwan.;Teng, CI (通讯作者),Ming Chi Univ Technol, Dept Business & Management, New Taipei 243, Taiwan.
Objective: The purpose of this paper is to investigate whether playing exergames can enhance quality of life among young adults and it examines the potential moderators. Methods: A 12-week randomized controlled trial was conducted. Quality of life was measured using the short-form 36-item version (SF-36) scale. All the participants were between 20 and 24 years old in Taiwan. Participants in the intervention group (n = 55) were asked to play exergames for 12 weeks, three times a week and 30 minutes at a time, while participants in the control group (n = 62) did not play exergames. The changes in the scores on quality of life between the beginning and the end of the 12-week trial were calculated. Independent t-tests were used to analyze the differences. Results: The intervention group participants experienced an enhanced quality of life in terms of physical functioning, role-physical (role limitations due to physical health), general health, and social functioning. Moreover, the intervention group participants who were not enthusiastic about exercisers experienced an enhanced quality of life in physical functioning, role-physical, and general health. The intervention group participants who attempted to control their weight experienced enhanced general health, vitality, and mental health. Conclusion: Playing exergaming could contribute to users' quality of life in terms of both physical and mental health.