Effectiveness of serious games in nurse education: A systematic review

Kim, S (通讯作者),Catholic Univ Korea, Dept Family Hlth Nursing, Coll Nursing, 222 Banpo Daero, Seoul 06591, South Korea.
2022-1
Objectives: To systematically summarize research employing serious games in nurse education, to examine their effectiveness, to provide recommendations and implementation strategies, and to suggest future directions for the development and application of serious games in nurse education. Design: A systematic review. Data sources: An online search of the CINAHL, Medline, PubMed, EMBASE, PsycINFO, SCOPUS, and Web of Science databases, and a manual search of the reference lists of selected studies or review articles published in English and Korean between 1990 and July 2020. Review methods. This systematic review was conducted in accordance with the Cochrane Handbook for Systematic Reviews of Interventions. Articles that employed a serious game approach in nurse education were included. Two authors independently screened and reviewed the articles and assessed the methodological quality using the Cochrane risk-of-bias tools. Results: A total of seven studies met the inclusion criteria: three randomized controlled trials and four quasi experimental studies. Heterogeneity was found across all studies regarding the application of serious games, platforms, and gamification elements. Most of the studies evaluated the effectiveness of serious games using knowledge tests, while two studies evaluated skills performance. Two randomized controlled trials and two one group before and after studies reported that the use of serious games improved nursing students' and nurses' knowledge and performance. Conclusions: This systematic review does not provide comprehensive insights into the effectiveness of serious games in nurse education. However, based on the evidence reviewed, we provide suggestions for developing and implementing serious games in nurse education to enhance students' knowledge and performance.
NURSE EDUCATION TODAY
卷号:108
ISSN:0260-6917|收录类别:SCIE
语种
英语
来源机构
Chung Ang University; Gyeongsang National University; Catholic University of Korea
资助机构
National Research Foundation of Korea (NRF) - Korea government (MSIT)(National Research Foundation of KoreaMinistry of Science, ICT & Future Planning, Republic of Korea)
资助信息
This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIT) (No. NRF-2021R1G1A1011300) .
被引频次(WOS)
12
被引频次(其他)
12
180天使用计数
10
2013以来使用计数
31
EISSN
1532-2793
出版年
2022-1
DOI
10.1016/j.nedt.2021.105178
学科领域
循证教育学
关键词
Nurses Nursing students Nurse education Serious games Games Gamification
WOS学科分类
Education, Scientific Disciplines Nursing