Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow experience

Hong, JC (通讯作者),POB 7-513, Taipei, Taiwan.
2022-6
While virtual reality (VR) training has been used in many examples of specialized skills training, its learning effect has also been explored with a focus on gross motor performance. Using VR can develop technical students' procedural knowledge in a safe environment while also saving the real materials, which is an essential issue of sustainability. However, the procedural accuracy and performance quality of learning outcomes of practicing VR have not been extensively examined. To address this gap, the present study designed VR for car detailing to explore how two types of learning outcomes could be predicted by students' self-efficacy that drives their learning interest and situational anxiety mediated by flow experience while practicing with VR. Based on a single group quasi-experiment study, the learning outcome tests were administered in the first, second, and fifth weeks after four rounds of practice to 143 technical students who had undergone VR car detailing training. Data were subjected to confirmatory factor analysis with structural equation modeling. Results revealed that when VR was used for car-detailing training, the learning outcomes of procedural accuracy and performance quality could be predicted by participants' flow experience. Learners' flow experience could be positively predicted by VR learning interest and VR using anxiety. Lastly, VR self-efficacy was positively related to VR learning interest, but negatively related to VR using anxiety. It is expected that the results can be applied to other technical training designs.
COMPUTERS & EDUCATION
卷号:182
ISSN:0360-1315|收录类别:SCIE
语种
英语
资助机构
Institute for Research Excellence in Learning Sciences of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program
资助信息
This work was financially supported by the Institute for Research Excellence in Learning Sciences of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
被引频次(WOS)
7
被引频次(其他)
7
180天使用计数
30
2013以来使用计数
48
EISSN
1873-782X
出版年
2022-6
DOI
10.1016/j.compedu.2022.104458
学科领域
循证教育学
关键词
Augmented and virtual reality Human-computer interface Improving classroom teaching Teaching learning strategies
WOS学科分类
Computer Science, Interdisciplinary Applications Education & Educational Research