Impact of Exergames on the Mental Health of Older Adults: A Systematic Review and GRADE Evidence Synthesis

Fernandes, CS (通讯作者),Nursing Sch Porto, Rua Dr Antonio Bernardino De Almeida, P-4200072 Porto, Portugal.
2022-12-1
Exergames, which combine digital games and physical exercise, have become a popular alternative to traditional exercise programs and are increasingly used in the health domains. This study aimed to provide a systematic review to synthesize existing studies on the use of exergames for the mental wellbeing of healthy older adults, aggregating the collected data to identify effect size. We performed a Systematic Review and Grading of Recommendations, Assessment, Development, and Assessment (GRADE) evidence synthesis. We performed the search in the following databases: MEDLINE (R), CINAHL (R), SPORTDiscus, SCOPUS, SciELO, Psychology and Behavioral Sciences Collection, and Cochrane (R) Central Register of Controlled Trials from the first record until October 2021. Randomized controlled trials using exergames as an intervention were included. A total of 10 articles published between 2009 and 2021 were selected. Most studies used the Nintendo Wii (R) as the exergame in the intervention program. Interventions ranged from 6 to 12 weeks, with 8-week programs being most frequent. It was possible to observe a positive effect on mood, the reduction of apathy, anxiety and depression, self-esteem, and affection.
GAMES FOR HEALTH JOURNAL
卷号:11|期号:6|页码:355-368
ISSN:2161-783X|收录类别:SSCI
语种
英语
来源机构
Universidade de Sao Paulo
被引频次(WOS)
2
被引频次(其他)
2
180天使用计数
6
2013以来使用计数
8
EISSN
2161-7856
出版年
2022-12-1
DOI
10.1089/g4h.2021.0229
学科领域
循证公共卫生
关键词
Games Mental health Exergames Aging
WOS学科分类
Health Policy & Services Public, Environmental & Occupational Health Rehabilitation