The use and impact of game-based learning on the learning experience and knowledge retention of nursing undergraduate students: A systematic literature review

Tavares, N (通讯作者),Univ Portsmouth, Fac Sci & Hlth, Sch Hlth & Care Profess, St Michaels Rd, Portsmouth PO1 2FR, England.
2022-10
Background: Active engagement of nursing students has deteriorated overtime, especially during the global pandemic. Therefore, there has been a widespread search for learning methods that incorporate digital technologies and active student participation in recent years. Game-based learning may be an option, as it uses gamedesign elements to enhance academic performance and learning. Its use in nursing education is, however, limited.Objectives: The literature review aimed to explore student experience and learning when using game-based learning and to understand its uses in the nursing curriculum.Design: Systematic literature review using the Preferred Reporting Items for Systematic Reviews and Meta-analysis.Data sources: ESBCO Discovery Service was used to search healthcare, science and education-related databases.Review methods: A comprehensive search of English language primary research published between 2017 and 2022 on the use of game-based learning in nursing undergraduate education was conducted. Data was analysed using thematic analysis.Results: Seventeen papers from 4 different countries were included. The studies explored interventions and subjects of increased teaching complexity that required increased levels of knowledge retention and critical thinking, such as nursing theory and complex clinical skills. Three themes emerged from the literature, including: approaches to game-based learning; student experience and engagement; impact of game-based learning on student learning and knowledge retention. Studies used a wide range of learning methods, such as quizzes, escape rooms and serious games. These methods were in general well-accepted by students, who endorsed its widespread use in the nursing curriculum. Most studies reported an increase in student experience and learning when using game-based learning, although time-limited games can often increase anxiety on students.Conclusions: Game-based learning is an important alternative to traditional teaching methods. However, the recurrent use of game elements and its limited long-term effects may pose a limitation to its widespread use in nursing undergraduate education.
NURSE EDUCATION TODAY
卷号:117
ISSN:0260-6917|收录类别:SCIE
语种
英语
来源机构
University of Portsmouth; University of Portsmouth
被引频次(WOS)
1
被引频次(其他)
1
180天使用计数
11
2013以来使用计数
11
EISSN
1532-2793
出版年
2022-10
DOI
10.1016/j.nedt.2022.105484
学科领域
循证教育学
关键词
Game -based learning Gamification Nursing Curriculum enhancement Active learning Student engagement
WOS学科分类
Education, Scientific Disciplines Nursing