Effects of Gaming on Pain-Related Fear, Pain Catastrophizing, Anxiety, and Depression in Patients with Chronic Musculoskeletal Pain: A Systematic Review and Meta-Analysis

Kamonseki, DH (通讯作者),Univ Fed Sao Carlos, Dept Phys Therapy, Rodovia Washington Luis,Km 235, BR-13565905 Sao Carlos, SP, Brazil.
2022-12-1
The aim was to systematically review the effects of gaming on pain-related fear, pain catastrophizing, anxiety, and depression in patients with chronic musculoskeletal pain. Databases (Medline, EMBASE, PsycInfo, CINAHL, Cochrane Central Register for Controlled Trials [CENTRAL], Web of Science, and SCOPUS) were searched from inception up to October 2021. Two reviewers independently selected randomized controlled trials that compared the effects of any gaming modality with other interventions or no treatment on pain-related fear, pain catastrophizing, anxiety, and depression. For data synthesis, Standardized Mean Differences (SMDs) and 95% confidence interval (CI) were calculated using a random-effects inverse variance model for meta-analysis according to the outcome of interest, comparison group, and follow-up period. The level of evidence was synthesized using Grading of Recommendations, Assessment, Development, and Evaluations (GRADE). Thirteen studies were included with a total sample of 680 patients. Gaming was superior to other treatments and no treatment on reducing pain-related fear (SMD: -1.23; 95% CI: -2.02 to -0.44) and anxiety (SMD: -0.55; 95% CI: -1.01 to -0.09), respectively. Gaming was not superior to other treatments on reducing pain catastrophizing, anxiety, and depression, and it was not superior to no treatment on reducing pain-related fear, pain catastrophizing, and depression. Those findings were based on very low or low-quality evidence. In a conclusion, gaming modalities may have positive effects on some mental health outcomes. However, there were conflicting results with low-quality evidence, which indicates that more high-quality randomized controlled trials are needed.
GAMES FOR HEALTH JOURNAL
卷号:11|期号:6|页码:369-384
ISSN:2161-783X|收录类别:SSCI
语种
英语
来源机构
Universidade Federal de Sao Carlos; Universidade Federal do Rio Grande do Norte; Universidade Federal de Sao Carlos
资助信息
This study was supported by grant 2020/01449-5 from Sao Paulo Research Foundation (FAPESP) and by the Coordenacao de Aperfeicoamento de Pessoal de Nivel Superior (CAPES). The funding source was not involved in the design, interpretation, or writing of this study.
被引频次(WOS)
1
被引频次(其他)
1
180天使用计数
3
2013以来使用计数
4
EISSN
2161-7856
出版年
2022-12-1
DOI
10.1089/g4h.2021.0232
学科领域
循证公共卫生
关键词
Exergames Physical therapy Rehabilitation Technology Videogames Virtual reality
资助机构
Sao Paulo Research Foundation (FAPESP)(Fundacao de Amparo a Pesquisa do Estado de Sao Paulo (FAPESP)) Coordenacao de Aperfeicoamento de Pessoal de Nivel Superior (CAPES)(Coordenacao de Aperfeicoamento de Pessoal de Nivel Superior (CAPES))
WOS学科分类
Health Policy & Services Public, Environmental & Occupational Health Rehabilitation