Acceptability of a Game-Based Intervention to Prevent Adolescent Prescription Opioid Misuse

Oliveto, AH (通讯作者),Univ Arkansas Med Sci, Coll Med, Dept Psychiat & Behav Sci, 4301 West Markham St,Slot 843, Little Rock, AR 72205 USA.
2022-4-1
Objective: This study assessed the initial acceptability of SafeUse, a game-based opioid misuse prevention intervention for delivery via smartphone among adolescents. Evidence-based educational and refusal skills training materials were adapted, and game design elements were applied to clinically and scientifically informed scenarios in which opioids are typically introduced to adolescents using standard product development methods to create the SafeUse prototype.Materials and Methods: In a mixed-methods study, 14 adolescents were assessed on their knowledge and perceptions of opioids before and following 5-7 days of access to SafeUse. Participants provided feedback in focus groups on the acceptability, relevance, and understandability of SafeUse and made suggestions for its improvement. Feedback was coded and summarized as to playability, acceptability, appropriateness, content development, and knowledge transfer. Pre- and post-access quantitative data were analyzed using Wilcoxon matched pairs signed-rank tests.Results: Overall, participants liked SafeUse, its characters, graphics, and approach, finding it more appealing than lectures/reading materials and appropriate for school settings. They moderately to extremely liked the game, would like to play more game modules, liked playing through the decisions, thought the game was realistic/relevant and fun, and they learned new information about opioids. Participants reported increased confidence to refuse opioids and decreased likelihood of accepting opioids from someone they know. Knowledge about opioids increased (P < 0.006), and adolescent perception that prescription drugs are safer than illegal drugs decreased (P < 0.003) after playing SafeUse.Conclusion: Findings suggest that SafeUse is acceptable and likely educational to adolescents and worthy of further development and research.
GAMES FOR HEALTH JOURNAL
卷号:11|期号:2|页码:104-116
ISSN:2161-783X|收录类别:SSCI
语种
英语
来源机构
University of Arkansas System; University of Arkansas Medical Sciences; University of Arkansas System; University of Arkansas Medical Sciences
资助信息
This work was supported by the University of Arkansasfor Medical Sciences Translational Research Institute, grantnumber UL1 TR003107, through the National Center for Advancing Translational Sciences of the National Institutesof Health.
被引频次(WOS)
0
被引频次(其他)
0
180天使用计数
3
2013以来使用计数
10
EISSN
2161-7856
出版年
2022-4-1
DOI
10.1089/g4h.2021.0243
学科领域
循证公共卫生
关键词
Adolescents Prescription opioids Drug prevention Gamification Smartphone
资助机构
University of Arkansasfor Medical Sciences Translational Research Institute National Center for Advancing Translational Sciences of the National Institutesof Health(United States Department of Health & Human ServicesNational Institutes of Health (NIH) - USANIH National Center for Advancing Translational Sciences (NCATS))
WOS学科分类
Health Policy & Services Public, Environmental & Occupational Health Rehabilitation