Effectiveness of a game-based educational strategy e-EDUCAGUIA for implementing antimicrobial clinical practice guidelines in family medicine residents in Spain: a randomized clinical trial by cluster

del Cura-Gonzalez, I (通讯作者),Madrid Hlth Serv, Res Unit, Primary Care Assistance Management, 6 5a Planta, Madrid 28035, Spain.;del Cura-Gonzalez, I (通讯作者),Rey Juan Carlos Univ, Sch Hlth Sci, Dept Med Specialties & Publ Hlth, Madrid, Spain.;del Cura-Gonzalez, I (通讯作者),ISCIII, Res Network Hlth Serv Chron Dis REDISSEC, Madrid, Spain.;del Cura-Gonzalez, I (通讯作者),ISCIII, Res Network RICORS RICAPP, Madrid, Spain.;del Cura-Gonzalez, I (通讯作者),IiSGM, Madrid, Spain.
2022-12-24
Background: Clinical practice guidelines (CPGs) have teaching potential for health professionals in training clinical reasoning and decision-making, although their use is limited. The objective was to evaluate the effectiveness of a game-based educational strategy e-EDUCAGUIA using simulated clinical scenarios to implement an antimicrobial therapy GPC compared to the usual dissemination strategies to improve the knowledge and skills on decision-making of family medicine residents. Additionally, adherence to e-EDUCAGUIA strategy was assessed. Methods: A multicentre pragmatic cluster-randomized clinical trial was conducted involving seven Teaching Units (TUs) of family medicine in Spain. TUs were randomly allocated to implement an antimicrobial therapy guideline with e-EDUCAGUIA strategy ( intervention) or passive dissemination of the guideline (control). The primary outcome was the differences in means between groups in the score test evaluated knowledge and skills on decision-making at 1 month post intervention. Analysis was made by intention-to-treat and per-protocol analysis. Secondary outcomes were the differences in mean change intrasubject (from the baseline to the 1-month) in the test score, and educational game adherence and usability. Factors associated were analysed using general linear models. Standard errors were constructed using robust methods. Results: Two hundred two family medicine residents participated (104 intervention group vs 98 control group). 100 medicine residents performed the post-test at 1 month (45 intervention group vs 55 control group), The between-group difference for the mean test score at 1 month was 11 ( 8.67 to 13.32) and between change intrasubject was 11,9 ( 95% CI 5,9 to 17,9). The effect sizes were 0.88 and 0.75 respectively. In multivariate analysis, for each additional evidence-based medicine training hour there was an increase of 0.28 points (95% CI 0.15-0.42) in primary outcome and in the change intrasubject each year of increase in age was associated with an improvement of 0.37 points and being a woman was associated with a 6.10-point reduction. 48 of the 104 subjects in the intervention group (46.2%, 95% CI: 36.5-55.8%) used the games during the month of the study. Only a greater number of evidence-based medicine training hours was associated with greater adherence to the educational game ( OR 1.11; CI 95% 1.02-1.21). Conclusions: The game-based educational strategy e-EDUCAGUIA shows positive effects on the knowledge and skills on decision making about antimicrobial therapy for clinical decision-making in family medicin residents in the short term, but the dropout was high and results should be interpreted with caution. Adherence to educational games in the absence of specific incentives is moderate.
BMC MEDICAL EDUCATION
卷号:22|期号:1
收录类别:SCIE
语种
英语
来源机构
Universidad Rey Juan Carlos; Instituto de Salud Carlos III; Instituto de Salud Carlos III; Camilo Jose Cela University; Alcorcon Foundation University Hospital
资助信息
This study was funded by Instituto de Salud Carlos III (isciii) [file number PI11/0477, RD16/0001/0004] and co-funded by the European Regional Development Fund 'A way to shape Europe; Research, Development and Innovation National Plan 2013-2016. The funders had no role in any phase of the study neither in the design, collection, analysis, interpretation of results or the writing of the manuscript.
被引频次(WOS)
0
被引频次(其他)
0
180天使用计数
2
2013以来使用计数
2
EISSN
1472-6920
出版年
2022-12-24
DOI
10.1186/s12909-022-03843-4
学科领域
循证教育学
关键词
Health Personnel education Professional Competence Experimental Games Problem Solving Practice Guidelines Game-based learning
资助机构
Instituto de Salud Carlos III (isciii)(Instituto de Salud Carlos IIIEuropean Commission) European Regional Development Fund 'A way to shape Europe'
WOS学科分类
Education & Educational Research Education, Scientific Disciplines