Pedagogical agent in Multimedia Interactive Modules for Learning - MIMLE

2012
Using new game-based learning systems in college education is neither an easy nor a simple task. The aim of such systems is to keep attention, teach students or assess their knowledge through a game. With the aim of keeping students' attention through a game, in this paper we show the implementation of game-based learning systems with a pedagogical agent. We presents two models for assessing student's knowledge used by a pedagogical agent which is a part of the new class of Multimedia Interactive Modules for Learning - MIMLE. One of the models is used for activating the agent. It is realized as a window of Help option and built in accordance to Marcov decision process theory (MDP). The basic goal of this mode is to determine the minimal intervention of the agent towards making the right direction concerning the studying process based on simulation learning. With the second, long-term model, we have assessed student's knowledge in the current game level that is used to decide students should pass on to the next level of learning or if they should stay on the same level. (C) 2012 Elsevier Ltd. All rights reserved.
EXPERT SYSTEMS WITH APPLICATIONS
页码:8051-8058|卷号:39|期号:9
ISSN:0957-4174
收录类型
SSCI
发表日期
2012
学科领域
循证管理学
国家
塞尔维亚
语种
英语
DOI
10.1016/j.eswa.2012.01.138
EISSN
1873-6793
被引频次(WOS)
7
被引更新日期
2022-01
关键词
Educational games Learning systems Multimedia Pedagogical agent Student modeling