Digital game-based learning in K-12 mathematics education: a systematic literature review

Hussein, MH (通讯作者),Univ Malaya, Fac Comp Sci & Informat Technol, Dept Software Engn, Kuala Lumpur, Malaysia.
2022-3
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game-Based Learning (DGBL) has been perceived as a promising method in teaching mathematics, promoting students' interest, and motivation. Therefore, the aim of this systematic literature review is to provide a detailed synthesis of literature regarding the effectiveness of DGBL applications in K-12 mathematics education and extend the findings of previous reviews. This study reviewed a total of 43 articles published in the Social Sciences Citation Index (SSCI) of Web of Science, and other top-ranked educational technology journals between 2008 and 2019. The findings were then evaluated according to the multi-dimensional framework and classified into three main categories: knowledge acquisition, perceptual and cognitive skills, and affective, motivational, and behavioral change. This revealed that most of the reviewed studies have reported positive gains in all categories, with the traditional method of teaching being the most popular comparison approach. Numerous scholars also demonstrated a particular interest in the subject of arithmetic operations. The study also found that a considerable number of DGBL applications were constructed based on a specific design feature or learning theory. Furthermore, this study highlighted a number of research gaps in this domain according to which more research is required to understand how different dynamics (e.g., collaborative/cooperative, competitive) influence students' learning. Additionally, more studies are required to address the lack of research on twenty-first-century skills such as creativity and critical thinking. The findings of this review could benefit researchers and educators who are interested in using educational computer games to teach mathematics.
EDUCATION AND INFORMATION TECHNOLOGIES
卷号:27|期号:2|页码:2859-2891
ISSN:1360-2357|收录类别:SSCI
语种
英语
来源机构
Universiti Malaya; University of Benghazi; Aalborg University
被引频次(WOS)
5
被引频次(其他)
5
180天使用计数
29
2013以来使用计数
90
EISSN
1573-7608
出版年
2022-3
DOI
10.1007/s10639-021-10721-x
WOS学科分类
Education & Educational Research
学科领域
循证教育学
关键词
Digital game-based learning DGBL Mathematics education Systematic review