Understanding elementary mathematics teachers' intention to use a digital game through the technology acceptance model

Yeo, S (通讯作者),Univ Alabama, Curriculum & Instruct, Tuscaloosa, AL 35487 USA.
2022-9
Teachers' attitudes and beliefs play an important role in their integration of digital games in the classroom thus the transformative potential of game-based learning. In this study, we adapt the Technology Acceptance Model to examine elementary teachers' acceptance of a digital mathematics game and investigate antecedents to their intention to use the game to teach mathematics. The hypothesized extension of Technology Acceptance Model includes redefined factors in the context of game use during mathematics instructions (perceived ease of use, attitude towards game use, perceived usefulness for mathematical learning), a social factor (environmental support), and specified outcome factors depending on orientations (game-driven intention, mathematics-driven intention). Using survey data from 304 elementary teachers in the USA, the findings confirm associations within the adapted model, including direct links from attitudes and environmental support towards intentions to use the digital game and indirect links from perceived ease of use and usefulness. Implications for acceptance theories and teaching practices to use digital games are discussed.
EDUCATION AND INFORMATION TECHNOLOGIES
卷号:27|期号:8|页码:11515-11536
ISSN:1360-2357|收录类别:SSCI
语种
英语
来源机构
University of Alabama System; University of Alabama Tuscaloosa; University of Delaware
资助机构
National Science Foundation(National Science Foundation (NSF))
资助信息
This work was supported by the National Science Foundation under grant #1845584 and grant #1544273.
被引频次(WOS)
5
被引频次(其他)
5
180天使用计数
7
2013以来使用计数
15
EISSN
1573-7608
出版年
2022-9
DOI
10.1007/s10639-022-11073-w
WOS学科分类
Education & Educational Research
学科领域
循证教育学
关键词
Elementary mathematics Game-based learning Instructional digital game Technology acceptance model