Expert-novice classification of mobile game player using smartphone inertial sensors

2021
The gaming industry has seen a tremendous growth in the last decade due to an exponential increase in the number of smartphone users. Embedded smartphone sensors provide solutions for automatic game controls during game-play. In this paper, we present an experimental study for the expertise classification of a game (mobile-based) player using smartphone inertial sensors, while they are simultaneously used for game controls. The game expertise level of participants is either labeled as expert or novice using game scores. Towards this end, data from 38 participants are curated during Traffic Racer game-play (in three different trials) using the embedded gyroscope and accelerometer sensors of the smartphone. These signals are pre-processed using Savitzky-Golay smoothing filter to remove noise. Twenty time domain features are extracted from the preprocessed data and are subjected to the wrapper-based feature selection method to select an optimum subset of features. Three classifiers, including k-nearest neighbor (k-NN), random forest, and the Naive Bayes, are evaluated towards the classification of player's expertise level, i.e., expert and novice. The best average accuracy of 92.1% is achieved with k-NN classifier using the fusion of gyroscope and accelerometer data, which outperforms the existing state-of-the-art methods.
EXPERT SYSTEMS WITH APPLICATIONS
卷号:174
ISSN:0957-4174
收录类型
SSCI
发表日期
2021
学科领域
循证管理学
国家
巴基斯坦
语种
英语
DOI
10.1016/j.eswa.2021.114700
其他关键词
EXPERIENCE
EISSN
1873-6793
被引频次(WOS)
0
被引更新日期
2022-01
来源机构
University of Engineering & Technology Taxila University of Engineering & Technology Taxila State University System of Florida University of Central Florida
关键词
Classification Feature extraction Game player expertise Inertial sensors Sensor fusion Smartphone